Bug_Mech

Bug_Mech

Monday, June 15, 2015

Marketing Piece

This is a start to my marketing piece it is a rough draft however it very well may be the Final I really enjoy how it turned out. I believe it follows my brand very well and I enjoy that I could put a little piece of myself in the piece. This is actually a assignment that will come in to play when I am makeing my table for graduation. I am happy ultimately with how it turned out. I believe it has a unique feeling for a Tri Fold Brochure.

The assignment is a good one and kind of important. In the buisness that I am choosing to get a degree in it is very important to market yourself. Marketing yourself is important because 3D modelers have a short shelf life. As well as Animators. To be honest a lot of people forget that you need to brag if you want to get hired. Modesty is not something you want in any art field. Well maybe a little modesty.

If you have seen my business cards you can tell that this goes right along with them.

Monday, June 8, 2015

business cards

Business Cards

This week I ended up working on something I have been needing to work on for a while, my business cards. I have to say It was kind of fun and is still fairly stressful I am not sure how I really feel about them I mean I personally like the way it turned out however some people may think different. and that is the important part. ultimately the quality of the card I think is good and it cost me a pretty penny to get 200 delivered. I am currently waiting on them.

Originally I wanted the front to be a gloss and the back to be matte however apparently the company I went through does not offer that on the full color nor do they offer the raised lettering I was debating. As I said I like them if someone handed me my card I would definitely be interested in the company. The color scheme is consistent and the letters surprisingly do to the white borders on the front of the card are easily read. The back is white do to the suggestion of being able to write something on the back personally I think it would look better if the black continued.

The design gets the point across and in my opinion brands what I do with my website and the brochure I am currently working on. I think the front is a solid logo that creates interest and when I finally make it a video with the effects I want I think it will be a recognizable logo to anyone who sees it. it is something that I haven't seen before in the industry and I believe will ultimately show success.

Monday, June 1, 2015

Ganesha

Ganesha if he smoked Hash
This is an example of a digital painting I worked on a while ago. It was last quarter for my character animation class. It was for the same assignment I did a previous blog on in my former character ideation class. To be honest I love how it turned out. As well in that class I made more progress than I have in many other classes. The teacher helped me a lot and during that time at my school it was hard to find proper help. However This teacher took extra time out of his day to help his students.

I love the way this render turned out the color I think is vibrant just like the images you see of Ganesha when rendered as the gods normal self. golds and pinks maybe purples are the common color schemes for this god. Also normally depicted holding something so I of course pictured a Marijuana leaf. I think the concept on this piece is strong and I received a lot of compliments on it when I originally did it.

I really enjoyed most of the projects in this class and feel like I got the assignment done to the best of my ability with nearly a completely original character. It is something I have never seen before and that is what I truly love about doing this stuff. I love making something new that people can remember. Don't we all want to be remembered.

Team Production Model

Team Production Model

This is the character model I am working on for my pre-team production class. this is the low poly model. The model is just over 3,000 polygon count which I think is fairly impressive. I started this model for our short in team production which I will not say what it is about at this moment in time but it should be pretty funny. For this project I am actually in charge of the modeling department of our small collaborative team. 

So far I am very happy with the model the model was originally made in z brush and then taken to Maya to retopologize the model I am glad that I have the trust in making this model. it is a large portion it is the focus of our short so to have that trust instilled in me makes me feel great.

Now the plan has moved to take this low poly model and rig it in order to be able to animate it. The rigging process is tedious but should be done shortly. While they work on the rig I will be working on the UV maps and baking down the highpoly map to the low poly. It should turn out very nicely once the normal maps are done. overall I would say I am happy with the way things are going.

Monday, May 18, 2015

Mech Model Update

Update

Here is an update on the mech 3D model I have been working on. To get into specifics About what I have done with it now is I have taken the 3D model from Autodesk Maya and transferred the model into Pixelogics Z Brush. I have used z brush to add some stock program details as well as some of my own little scuffs and detail work I especially like the chain gun pack that is on the characters back. I think it has a few nice little touches mostly the paneling which is making it stand out a little more than before as well as the paneling that is now on the guns themselves.

In theory what should happen once I finish the high poly I should be able to do a normal bake onto the low poly UV Maps. This will allow me to have a 10 to 15000 poly count model instead of one running in the millions which there is no way Maya could handle. Then I will take the high poly normal map and add it which will in turn give the model an illusion of having the detail work it has in the high poly. 

Another feature I like is one I recently found in Z Brush do to a teacher and that is the curve brushes which allowed me to string the chain gun bullets together without copious hours of work as well. All in all I think the model is still coming together fairly well and I am learning a lot about Z brush which will help me in the future of this business. I find myself enjoying the work rather than mourning it which is a nice change.

Monday, May 11, 2015

Character Model

Character Model
This is a character model I was working on last quarter I like the way it turned out. However I think the textures are kind of plain. The assignment was pretty basic and was literally just to make a character from scratch to be ready to model. Did I do well yes if you could see the wire frame of the character you would be able to see that the character has fairly clean topology. Is it perfect? by no means is that the case. This was actually my first character model I have ever worked on so for a first good on ya try I would say I did fairly well.

There are things i am not fond of on this image one of them is that the character though it is hard to see does not have eyes. It is a simple fix however it should've been done. Another thing I don't like is that the gaps in the armor should've been like a latex type look however I had issues with that part. For some reasons the textures weren't showing up in the programs right.

The programs that were used in this was a fairly standard pipeline for me now. Started off modeling the character in Maya. For those who don't know Z Brush is hard for doing anything hard surface because flat edges are difficult. After using Maya for the low poly model I used Z Brush to make the high poly model. Then used X Normals to bake the normal maps and ambient occlusion using the high and low poly models. Then I used those maps and Quixel Suites to make the final colored maps. All in all I loved this assignment it allowed me to figure out that I really enjoy modeling and texturing.

Monday, May 4, 2015

Mech Model Update

Here is an updated version of the Mech suit that I have been working on. I am loving how it is turning out. It is still all a Maya model I am working on getting it to Z Brush to get a high poly model to form a Normal map for the model. As you can see the model is coming along and has a couple nice new additions that really make the model have an extra little pizaz.

So far the new additions are, well the other half of the model for one, as well as some nice wires that run through the model. Lastly I modeled the cockpit chair with two joystick style controls so the model makes some movement for it actually make sense. The wires were done using a wire jumbling script that creates wires in a relative area using NURBS curves.

The model itself is coming along great and the plan is to have it finished up soon. I plan to take the back pack for the chain gun ammo and connect it to the actual guns. I am most proud that the low poly count is under 10,000 which is very good compared to what I normally do. Normally my poly-count is around 40,000 which inst to bad for animation but I need to start trying to keep my models under 10,000 if I can.

I am enjoying the project so far and think that this will be a main addition to my reel and hope to make it look as realistic as possible. It really reminds me of the movie Aliens which is what I was kind of going for and the model actually makes sense.